Granular synthesis in Max/MSP
Uploader Comments (theman362)
All Comments (28)
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I would also love to get a copy of this patch. Very Impressive!
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cool!
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this is very similar to how i work in reaktor, very cool
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Wowwww sounds very nice, will sound better for my experimental music project that I will be revealing this coming december 2010. If you care to share that and other patches with me, my email is glitch@asylum.com
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Hi, I also would be very interested in getting this granular patch and also your gegerative music and rhythm program. I do like the "musicality" of both apps very much. I don't have Max 5, so the runtime or standalone version would be nice. I also wouldn't mind to pay for both. For your information: At GLEETCHPLUG someone sells Max-MSP apps in a very simpatico way. Maybe he wouldn't mind to collaborate.
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test
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@midinerd hi, thanks for the advice... could you possibly private message me a copy compressed max patch as text on here with what you mean by this? i've wondered for a while if this is easy to do.. so i'd certainly appreciate it!
do you get any problems from using snapshot? im aware of some issues encountered from changing from signal rate to data rate with that object.... though i guess you dont need to query it so often.
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oh I ran out of chars.
you make an hslider sandwich with waveform~ bread, top is clear, bottom is the visual one - top clear/invisible waveform is the interface layer, bottom opaque layer is the visual feedback layer... max5 has its own little paradigm of visuals.
For example: use an hslider to set the volume, make its background clear. put a meter~ behind that so you can see it light up behind the slider... get sci fi :B
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@theman362 nice :)
to create a vertical line to show where it's actually playing at from inside the selected loop - send a snapshot~ of the signal if you used play~, if not use the % of the window right for wave~... make its background clear. put another waveform~ object set to that buffer on top, connect its outputs of the mouse activity to the respective inputs of the bottom-layer waveform~. make the top waveform~ clear. wanted to know how fast it played back in the view nice job dude!!!
I love this, I would also like to get my hands on it, to tinker with etc, can i post my email address??
ronnie9253 1 year ago
sure, private message me with it.
theman362 1 year ago
Nice patch. Its virtually clickless. How did you make it clickless. I noticed you listed mdegranular~ object in your patch. Is this the main object behind the patch? Would it be possible to have a look at the patch?
mooshrums 1 year ago
@mooshrums and yes, [mdeGranular~] is the object that handles the splitting of audio into granules... [waveform~], [groove~] and [buffer~] handle the selection and audio playback. then theres also some filters, delays and random systems for other things.
theman362 1 year ago