Trying to see just how many cubes i could draw with C#/DirectX, WITHOUT optimizations. Turns out it's a LOT :)
(the video doesn't really justify, but there's loads even in the far background...)
Anyway, i'm starting to try out GPGPU computing in .NET again. Tried it before, but this time it will rock! At least, I hope ;)
I will add physics and color niceness, see if we can make insane amounts of particles look really cool!
hehe, true, lots of cubes :)
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