Uploaded by hillairesebastien on Mar 14, 2008
An implementation of new camera motion and depth-of field blur effect taking into account user's focus point position on screen.
Implementation details, user study results, algorithm and open source code of the implementation in Quake 3 available at http://www.irisa.fr/bunraku/Sebastien.Hillaire/
(other http://sebastien.hillaire.free.fr/)
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Uploader Comments (hillairesebastien)
All Comments (12)
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i was searching for eye tracking and camera movement.
Like where you look theres camera is looking.
You could make realistic first person videos :D
infera1 11 months ago
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@akabersi Great idea to use with Half Life 2 since that game has HDR!
PIKACHU49386 2 years ago
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He's trying to simulate your eye's real life response when looking at stuff. If your eyes are healthy, they will instantly focus on whatever you're currently looking at, hence the results you see in this video at the end.
volgaksoy 2 years ago
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Yeah that would be great. Btw great work.
MadMatt1232 2 years ago
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I was working on this RIGHT NOW, and in doing research stumbled upon this video. Good job man, beat me to it.
hapoo82 3 years ago
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Good stuff man!
whattheima 1 year ago
@whattheima Thank you! :)
hillairesebastien 1 year ago
This technique could also be used to adjust exposure properly when doing HDR.
akabersi 2 years ago
Absolutly! :)
That's something I'm going to do in 4~5month, once I have finished my current work...
hillairesebastien 2 years ago
What I can say is that you won't 'see' it but your brain can 'perceive' it an use this additionnal information to better understand distances. Furthermore, the video is globally blurred due to the bad quality of youtube videos. It doesn't help...
However, there is still a lot of research that should going on here...
hillairesebastien 3 years ago