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Eye-Tracking To Improve Camera Motion And Depth-Of-Field

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Uploaded by on Mar 14, 2008

An implementation of new camera motion and depth-of field blur effect taking into account user's focus point position on screen.
Implementation details, user study results, algorithm and open source code of the implementation in Quake 3 available at http://www.irisa.fr/bunraku/Sebastien.Hillaire/

(other http://sebastien.hillaire.free.fr/)

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Science & Technology

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License:

Standard YouTube License

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Uploader Comments (hillairesebastien)

  • Good stuff man!

  • @whattheima Thank you! :)

  • This technique could also be used to adjust exposure properly when doing HDR.

  • Absolutly! :)

    That's something I'm going to do in 4~5month, once I have finished my current work...

  • What I can say is that you won't 'see' it but your brain can 'perceive' it an use this additionnal information to better understand distances. Furthermore, the video is globally blurred due to the bad quality of youtube videos. It doesn't help...

    However, there is still a lot of research that should going on here...

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All Comments (12)

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  • i was searching for eye tracking and camera movement.

    Like where you look theres camera is looking.

    You could make realistic first person videos :D

  • @akabersi Great idea to use with Half Life 2 since that game has HDR!

  • He's trying to simulate your eye's real life response when looking at stuff. If your eyes are healthy, they will instantly focus on whatever you're currently looking at, hence the results you see in this video at the end.

  • Yeah that would be great. Btw great work.

  • I was working on this RIGHT NOW, and in doing research stumbled upon this video. Good job man, beat me to it.

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