S.T.A.L.K.E.R. Oblivion Lost Engine Movie (2002)

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Uploaded by on Jul 9, 2009

The trailer "demonstrates the engine's rendering technology in more than 3 minutes of impressive looking fly-by and gameplay footage, along with the first glimpse of one of the game's drivable vehicles."

It is now for the second time that the black Chernobyl erupted to open a Zone - a new horror of ill mankind. It was at that moment that hundreds of people turned into wordless toys of invisible forces, into insane toys with erased personalities. And there were futile attempts of the army to cope with the new disease of the planet, at least to prevent its development and spread, but to no avail. The Zone grew bigger. Only rarely people dared to set off for the Zone to find out, to procure evidence of weird and uncanny changes around Chernobyl Atomic Plant. Only a handful returned, bringing strange objects and stories of deadly traps and eerie animal mutants, they found out of somebody inside controlling the evolution of humanity, forcing it to leap towards unknown final. They became stalkers, those who leave for the changing world of the Zone to explore it and find artefacts, those who cross the Zone of immense territory covered with ulcers of black lakes, scorched earth, poisonous fogs, deadly anomalous zones, populated by sapient pseudo-animal mutants... Key Features Levels combining closed spaces as well as enormous open areas Visualization optimized for hardware TnL (both FF and shading capable parts) Continuous level of detail technology for all the geometry ~100 000 polygons per frame at 60 fps on average hardware Detailed character models (500-10 000 polys) Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters Detail objects (grass/small stones/etc) Portal-style, non-linear subdivision based visibility detection system Intelligent hardware state caching technology Both Direct and Radiosity lighting models Colored dynamic lights and dynamic "soft" shadows Intelligent shader subsystem Dynamically generated textures Reflections, chrome effects, etc. VR-Simulation engine optimized for massive payload High-performance collision detection allowing simultaneous motion of large number of characters in high polygonal environment Realistic physics simulation (ballistic, motions, fluid engine, snow, rain, explosions, etc.) Motion compensation scheme Particle system with real physics High quality HRTF 3D-sound with clipping and partial wave tracing "Low-penalty" & "low-delay" reaction technology (less then 1ms to start HRTF 3D Sound Source to play) Context-relative multiple-mixed music streams in MP3/MP2/WMA/ADPCM formats High-performance collision detection allowing simultaneous motion of large number of characters in high polygonal environment Computer rivals possess virtual hearing and sight, which when combined with worked out AI makes them tough enemies Different kinds of enemies, military vehicles, helicopters, boats, etc (work in progress) Accurate hit calculation algorithm Powerful built-in scripting language Full realization of C-language and partial C++ Only 6-8 times slower than real (x86) code AI Simulation Level-Of-Detail and Culling Virtual sight, hearing, feeling Fuzzy logic controlled agents Advanced terrain reasoning with tactical assessment Adapting tactics with reinforcement learning Dedicated snipping tactics Team maneuvers Support for all D3D compatible accelerators, starting from 2nd generation (TNT/Voodo2/etc) The most important part of the mathematics is optimized for SSE & 3Dnow! instructions Editor supports both 3DsMAX 2.5/3/4 and Lightwave 6.5/7 as modeling tools

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Uploader Comments (TheMaggot81)

  • HEYYY I NEED TO KNOW! i have all the stalkers series but my fav is SOC oblivion lost, if I DL the build 1900 watever .. and run that with the oblivion lost mod, can I play or join the maps together? I just want a big stalker world -however the whole series is a dispointment since THQ is a fag and ommited a ot of map or they just wont join all themaps they created in to one game.

  • @ongolos: I doubt it would work. But you might check out S.T.A.L.K.E.R. Lost Alpha mod for S.T.A.L.K.E.R. Shadow of Chernobyl

  • song

  • Can't tell the exact song name, but may this track or a similar one is on the S.T.A.L.K.E.R. Soundtrack

  • I just found the video with the music, i did not edit it...

  • Wish you were working for GSC...

  • Yeah, that would be awesome.

Top Comments

  • Really beautifull for 2002.

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All Comments (31)

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  • @ongolos i think i can mod it so you can run with it so i hope you're not in a hurry but i will tell you how to do in tomorrow because i'm busy now

  • @Slic3R1 hey thanks alot! can u run with the exo suit in Narodnya S mod? cuz i know SOC does not allow it but COP does.... some CS mods allow run for exo suit.... cuz if i cant run with exo think i might pass for waiting on the new SMRTER .45 to come out. I always use the exo suit and i don't like to play without it.

  • @TheBetaTube ya ur right thanks for the correction

  • @ongolos you can try Narodnaya Solyanka mod it has 30 maps from all three games added as well as some form the older builds and a couple of multiplayer maps 

  • @Flashlight1996 He (SnowmanPen) meant that graphics DID get better a LOT my friend. He just said it kinda rough...

  • @SnowmanPen :(

  • @Flashlight1996 YOu are the biggest retard ever, no wonder, born in 1996

  • Five years after this trailer when the game got released... The graphics look exactly the same?! If not worse. Honestly, what gives?

  • @ongolos THQ didn't develop the game, they only published it so it's hardly their fault.

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