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Subdivision Surface Modeling

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Uploaded by on Jul 4, 2007

Time lapse of Irfan Celik doing subdivision surface modeling using Meshtools from Laszlo Sebo. These tools are now standard in 3dsmax.

Irfan Celik:
www.3dluvr.com/ic-art

Category:

Film & Animation

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Standard YouTube License

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  • @dude44213 ok. sorry i couldn't be more help

  • @iiTzBenJi that's what I thought but I've still yet to find a subdividing modeling method in 3D max which acts similarly to Maya's proxy cage. think it'll just take a little more research and experimenting with it

  • @dude44213 I'm not sure how to apply it in 3dsmax as I use blender myself but I'm sure there are tutorials soimewhere. This IS the internet after all :D

  • @iiTzBenJi not to sound stupid (never used the feature), but how do you apply the mirror modifier? for example do you have to designate which vertex mirrors which?or do you just choose a line of symmetry and it automatically applies the change?

  • Not a very realistic face, but still very impressive!

  • @Geoxile Mirror modifier. It makes the side getting modelled to be copied onto the opposite side...

  • How is every action mirrored on the other side?

  • id have to say this is brilliant work, but for organics, poly modelling has been supersceded by sculpting, i would never sculpt a face without it.

  • in zbrush I could do that in 3 minutes or much less just saying.

  • @Spanci0k yes, however retopoing (low poly) is harder in Zbrush, animating aswell.

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