@iiTzBenJi that's what I thought but I've still yet to find a subdividing modeling method in 3D max which acts similarly to Maya's proxy cage. think it'll just take a little more research and experimenting with it
@dude44213 I'm not sure how to apply it in 3dsmax as I use blender myself but I'm sure there are tutorials soimewhere. This IS the internet after all :D
@iiTzBenJi not to sound stupid (never used the feature), but how do you apply the mirror modifier? for example do you have to designate which vertex mirrors which?or do you just choose a line of symmetry and it automatically applies the change?
@dude44213 ok. sorry i couldn't be more help
iiTzBenJi 2 months ago
@iiTzBenJi that's what I thought but I've still yet to find a subdividing modeling method in 3D max which acts similarly to Maya's proxy cage. think it'll just take a little more research and experimenting with it
dude44213 2 months ago
@dude44213 I'm not sure how to apply it in 3dsmax as I use blender myself but I'm sure there are tutorials soimewhere. This IS the internet after all :D
iiTzBenJi 2 months ago
@iiTzBenJi not to sound stupid (never used the feature), but how do you apply the mirror modifier? for example do you have to designate which vertex mirrors which?or do you just choose a line of symmetry and it automatically applies the change?
dude44213 2 months ago
Not a very realistic face, but still very impressive!
AngelusExitium 3 months ago
@Geoxile Mirror modifier. It makes the side getting modelled to be copied onto the opposite side...
iiTzBenJi 4 months ago
How is every action mirrored on the other side?
Geoxile 7 months ago
id have to say this is brilliant work, but for organics, poly modelling has been supersceded by sculpting, i would never sculpt a face without it.
rouncer81 1 year ago
in zbrush I could do that in 3 minutes or much less just saying.
matthew22389 1 year ago
@Spanci0k yes, however retopoing (low poly) is harder in Zbrush, animating aswell.
Quikie93 1 year ago