Retopology workflow inside 3ds max using the Graphite Modeling Tools (Polyboost)
Uploader Comments (undozblu)
All Comments (55)
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It is a very interesting method for a Max user like myself. If I saw this before learning Zbrush I would for sure do it like this. But now I find the topology very easy to make directly in Zbrush. I paint the some guidelines there, than start a new topology. Now I see there is a totaly new topology tool out there... Topogun or something...
Anyway thanks for video. Very educative!
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plz tell me how can i model the head
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How did you move the graphite bar to the side???
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@WhiteChocolate19899 You have to hold Shift and click inside the area defined by the vertices you've placed.
Hover the mouse over the icon of the tool and you'll get a tool tip with the shortcuts of that tools.
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@BTNH108464 nevermind, you have used the swift loop feature, but most likely you have a shortcut for it.
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@BTNH108464 at 2:02 you use connect without selecting any edges? do you have a shortcut for it, or is it something in the graphite modeling tools. I know you can use flow connect, and so on. Thank you for your response.
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@BTNH108464 Never mind, you right click on the ribbon and select customize ribbon > from there you can add and edit all of the ribbon buttons. If you want to copy panels from one tab to another you can hold SHIFT + drag to duplicate. If you need more info check out the help file from autodesk.
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I am wondering how you customized your ribbon, you can select vertex, edges, polygons etc through the freedom tab in the graphite mdoeling tools. I opened customize ribbon and cannot do it. Help?
Hey how many polys does your hi poly have? imported to max,
BTNH108464 11 months ago
@BTNH108464 It has 75 000. I decimated the mesh first in zbrush.
undozblu 11 months ago
Where can I get a current version of Onion that will work w/ 3ds max 2011 and Vista 64? The only Onion.ms I could find was at script spot, but it's from 2004. I may have more questions. I want to master the workflow you are using here to retopo my meshes, but I think one of my issues is the lack of the Onion script. I tried to make a new layer under the manage layers tab. It's not working. .
G3DFX 1 year ago
@G3DFX You don't really need the Onion to replicate the workflow. If you look at script spot, you can find a link to the latest version in the comments.
undozblu 1 year ago
thanks a lot.
is there some way to keep all the details of the sculpting, like in the retopology whit zbrush?
3dberserk1 1 year ago
@3dberserk1 The next step would be to uv map, import the retopologised mesh back into zbrush and project the details onto it. Afterward you can continue sculpting, or bake a displacement or normal map.
undozblu 1 year ago