Warlarp V - In The Empire I Was Born... - Bridgebattle

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Uploaded by on May 11, 2011

From the danish larp: "Warlarp V - In the Empire I was born...
Held in may 2009.

It takes place in 1361IC. for background info see:
http://www.youtube.com/watch?v=vFM20uKAP-E

On one side we have the "Loyalists" (Stirland, Hochland, Ostland and Nuln) fightning the "Otillians" (Talabheim/Talabecland, Middenheim and Averland)

I will add Captions with comments.

About the tactics:
The defending General had clear orders from the Organizers of the Larp:
"Don't push them into the lake..."
That is why the Loyalists are very passive and don't try to push the Otillians back across the bridge or into the water...

The Cannon:
It just says "bang" and then we had some explosives planted near the road the Otilians are march on.
(the first charge is in the water, the rest in the ground behind the marching army)
When the Averland svordmen are prepared to attack over the bridge to cannon misfires two times... that was not planned.

The Averlanders had agreed to die to "canniser" from the cannon... and was looking forward to it...

And just to be clear. The warhammer setting is (C) Games workshop Limited.
The larp was completely unofficial and in no way endorsed by Games Workshop Limited.

Category:

Sports

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License:

Standard YouTube License

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Uploader Comments (thomasbaagaard)

  • I'm curious, are there any long term penalties to death? Because if there was it would allow morale to have a better effect, encouraging troops to flee if things turn grim. Also to what extent are commanders allowed to make plans? Could for example the defender in this scenario have sent a company of men across the river to hide and then launch a rear charge once the battle had been joined?

  • @arabiancowofdeath There is no penalty since this is a "wargame". You are bank for next battle.

    The commanders had the tactical control, but the organizers had desided where to fight.

    (not that is allways worked out that way) In this case, the defenders where more limited, because of the cannon and groundcharges. But the only order they had from the organizes (me) was "don't push them into the warter" That was understod as "dont move forward at all" So thats why the defenders are very passive.

  • Og lyd virker meget anderledes på film end i virkeligheden.

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All Comments (14)

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  • @elgostine Armor and two-handed weapons would have to count for a lot more for greatswords to be truly effective in larp setting. As it is, two-handed weapons deal double damage, but as foam weapons don't weigh all that much, a blow from a two-handed weapon can be turned aside or blocked just as easily as one from a one-handed. :)

  • interestin to notice around 6:45 that the greatswordsmn dont get very far. which is what is predicted would happen if zweihander men tried to breach a pike block.

  • This is just really cool, looks like alot of fun to watch you guys pull it off real well ^_^

  • @bunnygopoke You can't, really. In some of the more intense battles, it often comes down to whether or not you 'think' you're still alive. Of course, the level of honesty varies from person to person, but it also depends on the mindset of the individual regiments. The officers make a point of giving compliments and resolving disagreements between units after the battle have been fought.

  • @bunnygopoke Honour and trust are very important in Danish (and Scandinavian) LARP. A different culture, with different values... ;-)

  • how can you even tell if you get hit in the mess of everything? and even if u got hit, how does the trust system work, just hope that people will be honest?

  • wtf... is going... on... here... dude... :O

    How are you all staying so organized?

  • Honestly.. Really awesome work there, love it

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