A preview video for the upcoming DarkXL build - Build 9. It shows playing partway through Gromas Mines while showing some new features such as dynamic lights, bloom, approximate color map support (still WIP), the new renderer, reticle support and (optional) textured map.
For more information DarkXL see http://darkxl.wordpress.com
Will you be able to turn off auto-aim? When a game has proper mouselook and a crosshair, I prefer to be able to aim precisely where *I* want and not have the game try to correct it. If I'm not aiming directly at an enemy, I don't want to able to hit it. :)
lurkerrekrul 5 months ago
that music going that fast is really killing the mood........i know its a work in progress....but i hope its something that gets fixed cause the music in this game is great and does such a great job of setting the mood
HaLoFreQ2000 10 months ago
this was one of my favorite games as a kid. This will be so awesome when it comes out
OB1Cannoli87 1 year ago
@gnryeah It's a lighting effect that simulates glow. Only for better GX cards, sadly.
lazermunky25 1 year ago
@amyrulez64 Dark Forces, its like Doom or Marathon but Star Wars.
lazermunky25 1 year ago
what game is this my friend?
amyrulez64 1 year ago
Hey, will we be able to mod on this?
mantax55 1 year ago
pretty nice! I hope you add support for the Demo as well (since it had some content different from the full version). Version 10.0 should be spectacular!
XSC3 2 years ago
Impressive... most impressive.
I can't wait to dust off my old CD and play DF again with this mod!
XSC3 2 years ago
Oh Yeah, what exactly is Bloom, and how do you bring up to command parameter on this?!
gnryeah 2 years ago