MCExplorer GPU renderer 5 - Flash 11 (beta)
Uploader Comments (smilzorg)
All Comments (13)
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@alt9001 well, using fog doesn't really make it faster, but it does allow you to shorten the view distance and still make it look okay. This older video I did takes it to the extreme and uses adaptive fog distance based on the currently closest unloaded chunk, so you practically never see "pop-in", just foggier atmosphere: /watch?v=PyzIQc4MfK8 :)
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@smilzorg I see, and since you're not using fog that might speed things up a bit as well. It's mostly the no fog bit that caught my attention.
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@alt9001 still not that very high, I think it was around 20-30fps, so not exactly playable. It does get 60fps with fewer polygons (1-2 million, which other videos might show more clearly). Apart from reducing poly count, it might run faster with more video ram (at extremes) and fewer draw calls (atm at least one per chunk). I think it might have the potential of rendering faster, because it uses Vertex Buffer Objects, which Minecraft doesn't for legacy / compatibility reasons afaik.
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@smilzorg That's cool, so how high fps do you get without recording? Seems like it might actually be faster than the official Minecraft.
How do you convert the file types like that?
zanzlanz 18 hours ago
@zanzlanz if you mean the world format, take a look at the NBT file format specification and the "Region file format" on the minecraft wiki, the world format will change soon though, so you might want to wait for the new one first
smilzorg 18 hours ago
@smilzorg Oh I see. So what language do you use to read the files? You're definitely a pro-programmer :)
zanzlanz 18 hours ago
@zanzlanz I wrote it in ActionScript 3, since I wanted to load worlds directly in Flash
smilzorg 18 hours ago
@smilzorg Wow you're completely amazing at this. And to think that I just learned about BitmapData last weekend. Ha! Please keep up the great work, and I can't wait to see what you do next!
zanzlanz 18 hours ago
@zanzlanz thanks! You can do awesome stuff with BitmapData! :)
smilzorg 18 hours ago