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Little trick for making Second Life alpha (transp.) textures

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Uploaded by on Oct 22, 2007

Tutorial for Paint Shop Pro.
To avoid mask premultiplying and other unwanted efects, we will make a grayscale mask source at first to decide how much transparent parts of the picture should be and then will generate mask from it. We will save the mask to the alpha channel, but after it we will reload it as selection and we will save the selection to the disk. We will remove mask again or do undo and then we will reload the selection and save it to the alpha channel and we will save the final picture as a tga file, which we will upload to the Second Life. Result is picture with alphachannel without premultiplying and other sideefects.

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Howto & Style

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Standard YouTube License

  • likes, 11 dislikes

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Uploader Comments (JarekDejavu)

  • you can't even see what your doing! you pussy. Why you even put up a rat bastard tutorial like this if you're not going to be clear about it. You suck!

  • Nah - just pause it when you need - I was in a hurry when doing it :) Sooorry :) *shrug*

Top Comments

  • How do you expect for anyone to be able to follow these you tube videos when you speed through them like that. I'm sure it's a good video but no one can follow you steps...was it supposed to be a speed test to show how fast you could do it...or help others learn how....certainly not to help others.

  • no narration ,,to fast ,to blurry ,no explanation what ???

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  • txs for this ^^

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