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Kazuo Hanzawa - "Gunstar Heroes (Rolling Chaser)" -- Chiptune Visualization

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Uploaded by on Dec 6, 2011

So, I decided to take a look at all the separate channels of some chiptune music at once. I thought it might look cool, since those waveforms are usually so pretty. I quickly put together a script to create this and other videos.

This time, a 16 bit platform! Why the hell not? A chip is a chip.

Here's "Rolling Chaser" from the EXCELLENT game Gunstar Heroes. Always been very fond of this game and this track, but I'll be honest here, I don't think it looks that interesting.

I really love the way this game's music sound like. It's very different and full of "metallic" timbres. I love it! I'll upload "Military on the Max-Power" as well from this game. Feel free to suggest anything else.

The Mega Drive / Genesis also had a Texas Instruments SN76489 chip, as found in the Master System. Some games used it, others did not. It was used in this track, and you can see two square waves and a white noise channel somewhere in there. The bottom channel is the YM2612's digital audio channel.

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You can find this along with several other awesome Sega Mega Drive / Genesis music at Project2612:
http://project2612.org/

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  • @grIMProducer I wrote it myself. It's a script that takes individual tracks and simply draws them side by side, along with a simple algorithm to lock timbres in place.

    It does not run in real time, and it requires preparation of each track individually. You can't do it with most music since you don't have the separate instruments.

  • so im sure this has been asked quite a bit on your videos ... but what is the program running the visuals ? its very oscillatory (if thats a word) looking ? does it run real time as if maybe i was playing a show could i run my songs through it ? interesting work though . nice job ...great videos.

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