3D strokes in this tutorial we'll explain how to bind objects to curves and how to animate them according to the shape of the curves. we'll first go through the straight forward method using 3DS max and then shows the equivalent in Maya; creating non-linear workflow that allows object modification and curve replacement, using Maya nodes system.
feel free to check my homepage for more tutorials: http://www.drorlazar.com
Dror Lazar
www.drorlazar.com
Link to this comment:
All Comments (0)