This is a collection of recent environmetn and Asset work I have done. At Zero One I worked on modelling and texturing environments using 3D studio Max. Also on this reel is some work from Animagrafx, a commercial
production studio. At animagrafx, I used Maya to create work such as the Ansell Hyflex (blue Glove), which I modelled, textured, animated and composited.
Music is Two Days Passed By by Beaches.
Shot Breakdown
1 - 2 Pompeii Modelled and textured some of the midground and foreground buildings such as the amphitheatre on screen left- using 3ds Max. Also, created and animated the foreground and mid ground trees using Maya.
3- 4 Space chimps- cave
Modelled and textured the whole cave for this sequence.
5Jumper Shark TankModelling and texturing of the interior and exterior of the tank, and surrounds. Also, created a mural for the back wall of the tank using Coral Paint.
6 - 7 Space chimps dungeon
Modelling and texturing of whole environment in this shot. This environment model was based on an in-game environment and embellished appropriately for the cinematic.
8 Jumper - New York
Modelling texturing and detailing of road and surrounding buildings (not including the brown building, bottom centre of the screen).
9 Space chimps bone pit
Modelling and texturing of cave environment and bones.
10 Pompeii
Modelling and texturing of some foreground and midground buildings to appear damaged and covered in ash. Animation of statue falling from portico (Screen right).
11Jumper Desert
Textured ground to appear sandy and rocky.
12 Jumper - space
Modelling and texturing of earths surface.
13 Space chimps canyon
Modelling and texturing of rock mesas. (Much of the rocky effect here was achieved using VRay displacement.)
14 Pompeii
Modelling and texturing of some foreground and midground buildings to appear damaged and covered in ash.
15 Jumper grand canyon
Modelling and texturing of railing.
16 Ansell - Hyflex Gloves
Modelled, textured, rigged and animated the hand and props using Maya. I also composited the final image using Adobe Aftereffects.
17 Space Chimps- Bamboo gate
Modelling and texturing of bamboo gate and pointy sticks. Set dressing of surrounding area.
18 Animagrafx- website intro
Modelling, texturing, rigging, animation, rendering and compositing. This was based on a concept I created for a website introduction.
19 Target- dance off
Modelling and texturing of costumes.
Animation of characters.
20 Star wars cow
Modelling, texturing, rigging, animation and compositing.
21 SpaceChimps- garden entry
Animation of alien guards.
22Pompeii
Modelling and texturing of some foreground and midground buildings to appear damaged and covered in ash.
23 Wanted - fortress
Texturing and displacement of fortress walls, to make existing game-res geometry appear hi-res.
24 Wanted - alleyway
Texturing of alleyway surface to appear wet and potholed.
Texturing of existing game assets to appear hi-res.
Set dressing of alleyway and rooftop using textured game assets.
25 Pompeii
Modelling and texturing of some foreground and midground buildings to appear damaged and covered in ash.
hey ythanks. yeah this was done in 3ds max and aftereffects. important note though- i did not do all this work my myself. most of this was done during my time at zero one. so the shots you see have a major element textred and modelled by me, and the compositing was done by some other very talented artists :)
actionbrad 2 years ago