SMWCP - 3 - that crazy spiny

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Uploaded by on Jan 10, 2011

"Forgotten Forest" - Dimentio
"Sunny River" - Tornado
"Treacherous Tower" - Carsr4carpeople1 (boss by Ersanio)

guest-featuring a little rant in the middle like what I thought actually mattered

http://www.raocow.com
http://talkhaus.raocow.com/viewtopic.php?f=3&t=1853

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  • @Bullsh0t1 And I'm saying an overworld that was created for a collab hack in the FIRST place shouldn't have dead-end levels from the conception level! It just doesn't make any sense.

  • Blame me for the overworld, I made it. There's more dead-end levels coming up, just so you know (at least 2 more), and they were only placed because I felt I had to use every level just so everyone could have levels to make... That said, I'd like to give you a warning for later on, just in case. Zephyr Manor, in World 4, is apparently very annoying. I made that level, and I'm sorry if it ends up annoying you. I didn't intend that at all.

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All Comments (105)

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  • hey there i love all your vids and wow there's lots of them :) but could you tell me where to get some nice hacks?

  • Just wondering. In the Forgotten Forest level, can't you ride the last hidden platform to pass over the goal? Maybe there is the true exit there and that one is fake (like when it "opens" the way back)

    Also, I read a comment about this already, but found no answer to it, so I will annoy people again and ask for a second time: Is the egg cutscene missing or not?

    Anyway, for some reason raocow sounds tired now, yet I still like to watch it. His videos make me relax and happy. I actually enjoy them

  • the treas have mustages

  • It does look like a tough World 1 boss, but at least it's not a koopaling or Reznor again.

  • Anyone know what the Boss theme here is? It sounds familiar, but i just can't place it.

  • @RenaTurnip Custom blocks don't have "Sprite Corner" offsets, which is rather unfortunate. If they did, the fireballs wouldn't phase through in this hack, and other bugs in other hacks wouldn't exist.

  • @RenaTurnip It's not just custom blocks. They do that when they enter solid tiles. The game tries to push them out of the tiles or something, I think. Obviously it can't, though, since they're in the floor.

  • dang u got some kinda luck lol for example that saw blade I swear hit u but nope ur just fine

  • I've been wondering for a long time now. How come enemies or custom enemies flip out and always zig-zag after dying and falling across custom blocks? What part of their programming causes them to make that kind of weird path? >_> I've been noticing this for a number of hacks now and it always kind of makes me tilt my head.

  • @justaguy12345

    I take it that as of this post, you didn't see any videos of the next video (which covers the egg thing).

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