Longplay of the Amiga version of Kings Quest VI. One of the very few good ports Sierra ever made (and I think they outsourced this port to Revolution).
There are some differences from the PC version.. they cut a few screens and some puzzles are removed. I guess this is to save floppies as the Amiga only used DD floppies (which can only take half the amount of space a HD floppy can) so even when they cut stuff from the game, it ended up being on 10 floppies.
Part 8/11.
man, no ghost mom, no talking door...
and weren't you suppose to take the skeleton key?
Idanyboy 2 years ago