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chronoport demo trailer part1

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Uploaded by on May 18, 2009

This Mod is about time travel (or chronoportation). While traveling in time, one can create different kind of anachronysms, paradoxes, etc. For instance, what would happen if you would bring an object from the future into the past and destroy the earlier version of this object in the past, preventing yourself in this way bringing this object from the future. Similar kind of anachronism paradoxes arise in CHRONOPORT.

http://combio.abo.fi/~vrogojin/chronoport/

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Gaming

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Standard YouTube License

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Uploader Comments (vrogojin)

  • Thanks a lot! I will fix it.

    Best,

    vrogojin

  • I found a few bugs in this game today... first, if you have a bunch of crates and put them all in the chamber and time shift, only one is left after the time shift. Second, it's possible to block the door with a crate and jump out of the time chamber before you time shift, which has 2 effects - there were no crates anywhere after I did that, and the doors of the chamber wouldn't open, so I couldn't look for crates anywhen else.

  • @thatotherguy27

    Hi,

    Thanks for your comments!

    First phenomena is not a bug.

    It is supposed, that if you chronoport with several crates, only the youngest one can remain, since when you bring into the future, you alter the timeline so that this crate cant stay one day from monday to tuesday in your room, and thus, to turn into older crate.

    The second phenomena with the door is defenitely a bug. Thanks. I will fix it.

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All Comments (16)

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  • So the entire concept involves cloning cubes?

  • @Tails7373 Open steam, check the liberary. You should find it there if you installed it correctly.

  • I'm having some trouble. I have the game installed, but I can't find out how to run it. I have steam, and there's no shortcut on the desktop or the start menu. Please help!

  • I need a walkthrough on how to make this map work... I have tried everything, but I can't get it to play.

  • @vrogojin I understand the crate age mechanic, but figured I'd test to see if 1) the inside of the chamber was "time proof", and 2) if there was a way of generating crates more quickly.

    If I have 3 crates on Tuesday, numbered 01, 02, and 03, and brought all of them back to Monday, then I should have 6 - a 00, two 01's, two 02's, and a 03 - no?

    Of course, time travel physics are fuzzy enough as it is, and it's just a game, so I should accept the dedicated and talented author's work...

  • i tried it, it's quite cool :)

    i've found a bug, if you put a bloc into the door going fwd or bwd in time the chamber will stay close forever ^^

  • this took me 2 hours my head hurts i left the cube in monday went to day 2 took it to day 1 and left both cubes there and gone\?

  • @thatotherguy27 - OMG, thanks! Loved this mod... very very very creative!

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