My implementation of an inverse kinematics solver using the Pseudo Inverse of the Jacobian to solve for the local joint angles. Using OpenGL, C++, and Eigen.
Hey, nice implementation there, I also wanted to do it, I could calculate the jacobian, but not the column of V matrix, I know that the top 3 values are [G-E] but I do not know the later 3 values. Could you help me out
Hey, nice implementation there, I also wanted to do it, I could calculate the jacobian, but not the column of V matrix, I know that the top 3 values are [G-E] but I do not know the later 3 values. Could you help me out
sumitjami1 2 weeks ago