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Intermediate Bonsai Tree 3D tutorial: 05 UV Mapping in Maya & Final render

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Published on Jun 19, 2011 by

FINAL PROJECT: http://img40.imageshack.us/img40/4223/treefinalmedium.png
Hello! It's been a while, as a thank for all the support (And non support haha) I have quite a series for you. This is a full length video series of my entire process making the bonsai tree listed above.
This tutorial will cover making the base mesh in zbrush using zpheres, sculpting the base mesh into a high detail high poly mesh also in zbrush, taking it into maya for retopologizing and then the UV mapping which will also be in maya.
Hopefully you'll all enjoy it and thanks a lot for watching. Remember to rate the videos appropriately to what you think of them, dislike and like relatively. It helps me get to know what my viewers think of my videos.
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The background music are the following royalty-free songs taken from http://incompetech.com (Kevin MacLeod) with the Creative Commons license:
For the Fallen
Darkest Child
Deliberate thought
Long road ahead
At Rest.

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Uploader Comments (SebastianK94)

  • you skipped the most important part... :| how did u export and apply the normal and displacement maps from zbrush?? Im struggleing with this since days....

  • @Alecsthe0ne Oh I never thought of showing that, sorry. I could make a quick video about it later on tonight though if you wish.

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All Comments (6)

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  • Can FinalRender render out particles similar to krakatoa? I've been searching for a way to render out millions of particles in Maya and so far using 3Delight or Renderman with the Rib method or Realflow Renderkit. Also they're making a krakatoa SR version and a mel script for maya however that was a year ago.

  • how are you able to add seams and unfold it that fast? noob here. hopefully you could do a short tutorial on the unwrapping of the branch.

  • hey, epic video, im making a tree model for a project at the moment and was wonder what you used for the leaves??

  • freaking awesome uv unmapping man

    

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