Dougie D's Video Diary : Prototype v1.1

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Uploaded by on Dec 30, 2011

The latest on my groundbreaking work on the survival horror genre. In this episode I explain the basics of the RTIH (real-time interactive heart beat) mechanic.

http://www.twitter.com/dougiedeux

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (petermolydeux)

  • @spliter88 have YOU ever made a game on your own??

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  • pre-ordered

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All Comments (14)

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  • I am amazed by this concept scary,original and frightening

    I am willing enough to buy this gem of a game when it hits stores

    Dear Sir make this game possible or I'll be heart broken

    Games today are to repetitive and I feel that you are the key to the untried ideas

    DO THIS GAME!!!

  • You sir,should be knighted for your services to gaming..

  • Shit, ordered a copy of Japanese RPG 'Mother' by mistake :(

  • If the white box gives birth to its baby prematurely, can it use the umbilical cord to strangle the black box?

    You've got some very innovative concepts, but I think your faith is not strong enough, Dougie. YOU are the one who is impeding YOUR POTENTIAL by not being FAITHFUL enough.

  • fuck off i was already using cylinders at week one you're such a noob

  • this is SO derivative. You stole all the best ideas from the SNES classic: "Heart Beat Super Run Block".

    Sell out.

  • I can think of a few ways how that environment pulse concept could be worked into gameplay. The obvious one is having your character walk slowly (thus slowing the heartbeat), so that you can still get around without the environment killing you. I'd also expect some kind of mechanic (like a drug or something) which allows you to momentarily slow down your heartbeat in order to traverse the environment safely at a running pace.

    Speaking of making a game on your own: Bob's Game @robertpelloni

  • @petermolydeux technically yes. But far too long ago for it to matter. Now building my own engine for some prototypes.

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