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Analysis of SF4 Gameplay Footage

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Uploaded by on Jan 10, 2008

A detailed analysis of the Street Fighter 4 gameplay footage recently previewed by 1-UP.

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Entertainment

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Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (Goryus)

  • wait, so we get to do normal canceling still!? ok thank god if so, I was thinking we would have to do some saving system bullshit, I guess thats for other things.

  • I think a lot of people have been confused by Ono-san's statement that were would be no "Custom Combos", and thought that meant they were altering the fundamental cancel system. "Custom Combo" is just the official term for v-ism style super arts (or A-groove in CvS2).

  • I watched an SF4 Interview video and pretty much they linked that new super Ken has with the Shinryuken part, meaning they played one after the other. I was thinking, could that be his new Shinryuken super? start of with a left hand Shoryuken, axe kick, triple kick, right hand single hitting Shinryuken?

  • It's possible, but I don't think it's terribly likely. It starts with a traditional super freeze, and Ryu's ultimate clip does not. I find it more likely that it's a "close" version of Shoryu Reppa, in much the same way as Shin Shoryuken works in SF3.

  • Yeah, is it just me or is that dash-cancelled dp not ex? Looks like the flash is from the cancel?

  • It's certainly possible, but it's hard to draw any firm conclusions. All we know from other sources is that "EX moves can be canceled by a dash"...but maybe that's a mis-translation of "EX meter can be spent to cancel a move into a dash." There is a bit of a language barrier between Ono and us.

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All Comments (58)

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  • You can beat the whole game on hardest by timing your sweeps with round house. with everyone.

  • That's a pretty cool vid.

  • guy must have been psychic

    i play sf4 on the reg, and i mean not 100% acc, but very good based on that single vid that was released

  • sf2 opened the genre...

  • Hes right the game will be trash

  • In retrospect, it turns out that this was a great analysis based on such early footage. The game plays 100% like a 2D fighter. I play Street Fighter 4 regularly at Chinatown Fair arcade in NY and the game is great.

  • Bah... I loved 3rd strikes line up. SF2 was only a "serious" commercial success because by the time SF3 was out it had too many competitors to be ground breaking.

  • It's closed minded to not accept a game simple because of a change in art style that does not directly effect gameplay, gtfo.

  • where on earth do you get those stats from? lol!

  • thnx for the Vid, great points...

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