This is a demo on the fully functional tree generation in Dogfight. If a mapper specifies that the map should have tree the gamemode will automatically spawn trees in suitable places in the map. The client can then chose how many trees they wish to see to prevent lag.
The trees are fully clientside, therefore do not cause collision.
good fun :) Glad you got density setting working now! Well done Connor!
RustyBinProductions 2 years ago
awesome :D can't wait to play it!
xL1PEx 2 years ago