3ds Max Multiple Materials
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Uploader Comments (3dcognition)
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All Comments (30)
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Wow I just found this after a few weeks of making mine haha XD, but I go about doing it for gaming purposes in UDK.
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thank you i was trying to figure out how to add more then one texture to one object
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Thank you so much sir. I have been trying to do this for the longest while. Nice explanation , really helpful.
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Surely there's an easier way to do this now within max 2012? The 2nd method seemed pretty long-winded.
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muy bueno gracias...!, ya no me acordaba como hacer estas cosas.
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Got exactly what I needed in 1 minute 40 seconds. Excellent tutorial, thanks!
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Thank you very much, this is so helpful!
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Nice tutorial!! I have one question though....is it possible to tile the two materials seperately?
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can you make any material into glass? say i was building a car, could i use this tut to incorporate the glass for the wind shield? or do i have to make a new object and link it to the base mesh?
pukaprat 5 months ago
@pukaprat - you could use either method, it is a matter of preference.
3dcognition 5 months ago
Yo there nice totu, anyways i am trying to make a bowl with colours, White (map channel1 ) on the inside and black(map channel2 ) on the outside. i have applyed the 2 map channels, but my uvw maps only register the black one, even though i have set the white to map channel 1. hope i have explained my problem thoughly.
vrigash 1 year ago
@vrigash - have you tried it the way I did it in the tutorial here? Not sure I can be much more help on this, pretty busy this month. Anyone else have a suggestion?
3dcognition 1 year ago
I'm not sure why he detached the polys in the first example. I usually just drag the material onto the selected polys and they get applied only to whats selected.
Lord0lives 2 years ago
@Lord0lives - It's just another way to do it.- your method can be problematic if you don't have right selection set, materials can change on you, when you detach you can be more certain there will be no confusion.
3dcognition 1 year ago