Game Engine using Doom 3 Models

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Uploaded by on May 10, 2009

Thanks to my Friend Yamaibarai (Map and Maps)

My Game Engine support:

- Skinned Mesh (Auto Generate Tangent Space)
- Normal/Specular/Parallax Mapping
- Real Time Shadow Map
- Dynamic Environment Mapping (Cube Map 6 render to texture every frame or 1 per frame)
- Up to 3 Dynamic Point Light, also Spot Light.
- Ageia PhysX, Convex, Triangle Mesh, Character Controller, etc...

Written in C++ and Directx using HLSL. More than a Game Engine its my Framework to start any kind of game, i started to use Ogre, but, i can make all those things by myself, so, lets move on!

Next on my Plans:

- Water (Fresnel)
- HDR Lighting
- AI Path Finding

Category:

Entertainment

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License:

Standard YouTube License

  • likes, 13 dislikes

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Uploader Comments (0Camus0)

  • where did you get the doom 3 models? I'm trying to find md5 models just to test out some code I wrote.

  • @staticVoid2 You can get it directly from the game itself, the .pk4 files are just .zip renamed :)

  • Check out my last video, all was improved :)

  • How long is it taking you to do this?

    I just started to do programming a year ago... How many years have you been programming?

  • @Jackpotur Hi, well in graphics about 2 years with C++. You can see my first videos, that's where i started, they have no lighting at all, poor architecture etc.

    The first step is read tutorials, the second stop reading and start coding, read books instead, tutorials are bad, not good to learn.

Top Comments

  • his hands are oily lol

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All Comments (68)

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  • Your guy is to close to the floor.

  • It looks like you're crawling on the floor.

  • hellknight and doom guy covered in oil ready to wrestle.. :0

  • rendering in 3D hurts my brain

  • you wouldnt know where i could download the doom 3 monsters in .obj formatt by any chance would yha? ;)

  • @anandodasgupta I think he`s not, that was hell knight - he`s kind of big

  • when one reads "models" he expect to find more than one

  • you need to code your character to not be a hobbit!

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