Running in real-time (...ish) on a HP Pavilion dv7 notebook, captured with Fraps
- Computed using HLSL pixel shaders
- Rendering with ray marching through a volume texture
- Lighting based on two components: direct and indirect light
- Light from one direction computed by ray marching + light extinction
- Direct light = light from direction of sun (recalculated when sun moves)
- Indirect light = light from several directions (precomputed)
I like it very much! Seems to be very realistic!
false3d 10 months ago
:O What is this?! Can I play with it too?
mdoerkse 1 year ago