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Volumetric cloud rendering and lighting

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Uploaded by on Sep 28, 2010

Running in real-time (...ish) on a HP Pavilion dv7 notebook, captured with Fraps

- Computed using HLSL pixel shaders
- Rendering with ray marching through a volume texture
- Lighting based on two components: direct and indirect light
- Light from one direction computed by ray marching + light extinction
- Direct light = light from direction of sun (recalculated when sun moves)
- Indirect light = light from several directions (precomputed)

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Science & Technology

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Standard YouTube License

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All Comments (2)

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  • I like it very much! Seems to be very realistic!

  • :O What is this?! Can I play with it too?

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