Aros has a new trick, screen dragging.
Uploader Comments (clusterukdevelopment)
All Comments (25)
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Screen promotion wasn't really related to the interlace option. Screen promotion came about with the AGA chipset (IIRC), to deal with the fact that monitors can't handle multiple raster sweep rates at the same time. You can't have an NTSC synced screen and an SVGA synced screen appear on the same monitor at the same time (if you pull one screen partway down). Hence screen promotion, where one sync rate prevailed.
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As long as the screen dragging is done by using raster interrupts and not blitting the bitmap, then it has my blessing.
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I have been waiting for this for YEARS. GREAT JOB GUYS!
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I fi recall correctly even the amiga used screen promotion to convert one pulldown screen to another's resolution to pull this trick off... you could see it for example when pulling down a loq res interlaced screen on top of an interlaced screen, or something like that, one screen would become a little blurry.. but nonetheless if was a GREAT feature, one I still miss today. It makes me want to use aros.
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cool :)
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AWESOME WORK Aros TEAM!!!
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I think if it is improved with drag n drop between apps and more then could be very useful and similar perhaps to virtual desktops... but thats a big dream lol
I wrote a game for the Amiga back in 1990, where the upper half of the screen was in one resolution, the lower half in another. This permitted the lower-resolution, greater color palette to be used for graphics, and the higher-resolution, lower color palette for text.
Are those screens different resolutions / color depths? Or are they just full-screen windows?
Hiraghm 1 year ago
@Hiraghm
They are multiple screens, and can have different sizes but not as good as Amiga hardware because we have to use from screen to define resolution. However, if you keep screen the same size and in 24 bit it is amazing. However, at moment scaling screens would have to be done with cpu which would be slow hence we do not.
clusterukdevelopment 1 year ago