This video shows a scene lighted with Spherical Harmonics Precomputed Radiance Transfer. The sky changes in realtime and so does the PRT lighting. This is achieved by converting the SH representation of the used skylightlight model in its parameter space in a polynomial extension in its principal parameters
It is from cg.tuwien.ac.at/research/publications/2008/Habel_08_SSH
billybaloop 4 months ago
What is difference, for example, between Spherical Harmonics and Irradiance map?
izvarzone 5 months ago
Are there any papers on this, code examples, or is it closed-source?
jackalsocoke 1 year ago
Wow, perfect lighting makes the simplest geometry look great.
jackalsocoke 1 year ago
It just needs digital molecular structure of whatever it's called...
So you can blow it up!
in realtime!
imalwayswatchingu00 1 year ago
cool! How long that was rendered for?
CaustixStudio 1 year ago
Awesome
killgt 2 years ago
brilliant!
RapidNova 3 years ago