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Life-Sized USS Enterprise - Star Trek TOS - BRIDGE: Workstation Panels VRML

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Uploaded by on Feb 18, 2007

I decided to take what I learned moving the turbolift around and apply it to the bridge workstation panels. What do you think? This is all in real-time. I'm working on the Moire interference pattern now.

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Uploader Comments (brookestephen)

  • Did you release the actual .wrl file(s) anywhere?

  • sorry no... and they're .vrml files (VRML 2)

  • whair do you go to do that because that is

    sweet

  • Thanks!

    It's fun... look up VRML on the web.

    I use a high tech software device to write VRML files...

    calculator and notepad.

    Want lessons?

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All Comments (6)

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  • As I was designing my turbolift, I found there was only one set of doors (there are 2 on every earthbound elevator - one set moves with the elevator) and that the doors were straight, not curved like the turbolift.

    So I built 2 sets of doors and they're both curved - the only major difference I have with the TV series sets... mostly...

    Cheers!

  • oh it's ok thanks, i found photos (star trek legacy fanfilm) and a huge web page with 10's of blueprints. In ncc-1701 the turbolift was quite simple (the handles look a bit like handheld vacuum cleaners dont they? :)

  • Thanx for lookin in on me!

    Ya way too much work!!

    Hey I see Microsoft Sam didn't get any billing in Star Plic... hmmm

    You should probably know that all my stuff is VRML - all the animation is done with JavaScript (aka ECMAScript) in real-time.

    How can I help with your turbolift?

  • cool results,and i gather, much work :)

    i have a quickly made bridge (modeled in maya) in my video titled starplic,

    i plan on re-using it in my next video as the vilain's main room in his castle --

    i'm researching the turbolift, that's how i found your videos

  • Sofar I've built some homes I've lived in, and I'm now working on the whole life-size Enterprise in my spare time. VRML seems okay with the size sofar (3MB).

    I wanted to model other things - Apartment/Condo complexes for sales, Cruise ships, city centres and theme parks so people could navigate within them easily, that kind of thing.

    Do you still do any VRML work?

  • Yeah with the measurements it's easier to have everything to scale instead of spending ages estimating everything. I can see VR being used to simulate real worlds since it help 'clients' get a feel of a site, but the navigating can be tricky for some so I guess people use alternatives to vrml to do that? hmm dunno

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