www.hardwareluxx.de DirectX 11 - Tesselation

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Uploaded by on Sep 16, 2009

DirectX-11-Techdemo zu Tesselation auf der ATI Radeon HD 5870

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Science & Technology

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  • It looks really impressive how the tesselation changes in realtime.

  • Thank you for showing us this.

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All Comments (35)

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  • w.youtube.com/watch?v=s41yPePA­GPo

    DirectX-11 vs UDK DirectX-9

  • @MartianJonn raytracing in realtime would be cool =)

  • i heard that the card that are now out are the first generation and that the next will be a lot more powerfull ati said that they would make there teselation better like 4 times (probably 2times) so it will reach further now it is only tessellated when you are close enuogh i really can't wait till we get even stronger pcs

  • serch for parallax occlusion maps better tehnology

  • @dangi12012 so is this like a three dimensional bump mapping?

  • thats parallax mapping dang, this is actual geomentry

  • STALKER Clear sky has some of one of my favorites when it comes to DX10 use.

  • Perfect example of the DX10 is in STALKER, look at the brick walls ;)

  • Dx10 make Textures look 3d, but from the side they are flat.

    DX11 makes Textures 3d so you see stones for example from the side.

  • mipmaping = lod for textures.. for u fags.. blender3d ftw dont talk shit

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