Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Blender Tutorial - SkyBox

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
11,528
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 19, 2009

A tutorial on how to make a skybox for the game engine in blender. Please comment, rate, and subscribe. Check out my blog at http://cganim8or.blogspot.com/ Enjoy!

Category:

Education

Tags:

License:

Standard YouTube License

  • likes, 5 dislikes

Link to this comment:

Share to:

Uploader Comments (cganim8or)

  • What's the best way to make the sky for a 3d scene? Skybox, Textured Sphere or an HDRI Flat Background?

  • @grogmaninteractive Sky boxes are usually used for games, so either a textured sphere or an hdrI flat background should work.

  • How did you make the image though, you never said.....and can this be made into a sky dome?

  • @jimsanim8orstuff I didn't make the image. I found it on a texture site. If you type in sky box texture in google you'll find quite a few textures.

    This texture shouldn't be used for sky domes because you would have a problem mapping the circular UV's to this box texture.

  • great tut everything worked, except when i press play the box just turns black

  • @michael55443332211 Do you mean when you render or when you press "p" to go into the game engine?

Video Responses

This video is a response to Blender Tut 11: How to make Sky
see all

All Comments (33)

Sign In or Sign Up now to post a comment!
  • Great, but for the texture.. I've seen many diff types like the one u use, ones that are cut up into many pieces, but the one I'm interested in was the one where it's one loooonngg piece the a top and a bottom, how would u go bout UV mapping that?

  • thanks man, that help me alots

  • @michael55443332211 If you just rendered the image (instead of pressing p) it will be all black cause there's no light source. If you press p (to play the game), Blender doesn't care about lighting, so it should work fine. If it doesn't, you might have forgotten to flip the normals.

  • so I get how to make a sky box.... Now how do you actually put it around your game? Do you link this scene to the scene with the game somehow? & how do you do that? Cause right now it's just a camera sitting in a box with a sky texture.

  • @michael55443332211 Probably you don't have a light source for the scene (at least that would be why when rendering). if you're pressed p like cganim8or says it shouldn't matter, but maybe you forgot to flip the normals?

  • Would this same method work for a hemi-sphere?

  • A good tutorial, thanks for it, but at 0:32 it sounded like you said "Then Press N" I got confused for a bit.  But thanks!

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more