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Planescape: Torment Annah's Theme

bgreman bgreman·24 videos
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Uploaded on Jan 3, 2007

Annah's theme from Planescape: Torment, looped 5 times or so to provide background music for a Let's Play thread on Somethingawful.

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Top Comments

  • MentalRoXXorGear
    Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal Updated my journal
    · 37

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  • KingCrimson250

    My theory is that the late 90s especially were a time when companies could take risks. Today, video games cost such an enormous amount of money to produce that no one's gonna fund it unless they can be reasonably sure of its success. And what's the closest thing you can get to certainty that a game will succeed? Emulating one that's already succeeded.

    · 21

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    in reply to SonofBhaal (Show the comment)

All Comments (226)

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  • Jonathan Nilsen

    In addition to that, those RPGs were to a much higher degree influenced by traditional tabletop RPG. I feel that played a major role in giving them the charm and immersive storyline they have.

    Also, game companies are trying to make their games accessible to the wider mainstream audience of casual gamers. The way I see it, making the plot and gameplay easy to understand and follow is one of the best way to do so.

    ·

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    in reply to KingCrimson250 (Show the comment)
  • Gus Porterhouse

    Kickstarter is, hopefully, turning that around somewhat.

    ·

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    in reply to KingCrimson250 (Show the comment)
  • Uyresoul

    If you have not experienced this masterpiece of a game, you will have missed out on becoming a part of the legend that is Planescape : Torment.

    I am so glad I had the chance to experience this when it was first released.

    But remember, "Don't trust the skull.!"

    ·

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  • Василий попенко

    you an asshole

    ·

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    in reply to MentalRoXXorGear (Show the comment)
  • Василий попенко

    i feel stronger

    ·

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  • HuffJenk Err'day

    The game played perfectly fine. It wasn't the best example of Infinity Engine "real-time pause" combat, but it did the job and was a fine vessel for the story. Perhaps I'm biased because I enjoyed the combat in all of the Infinity Engine games (though I enjoyed PS:T's combat the least out of the bunch).

    ·

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    in reply to gorlist187 (Show the comment)
  • gaddez

    The problem is that gamers have gotten lazy and complacent; how else do you explain that COD can be rereleased every year and hit the top sellers of the year.

    ·

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    in reply to KingCrimson250 (Show the comment)
  • Xelpherpolis

    With the advent of crowd funding, that's a-ok with me. Go give your support to Torment: Tides of Numenera if you want to see another game like Planescape ^_^

    · 2

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    in reply to KingCrimson250 (Show the comment)
  • Saeronor

    Indeed. Which is why new Torment game on Kickstarter has been funded in few hours :)

    ·

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    in reply to entropius (Show the comment)
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