Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

NVidia Cg 2.1 Cel Toon Shading

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
332 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 9, 2011

Using standard Phong model.

Implemented using OpenGL (mac) and Nvidia Cg 2.1

All calculations are done in fragment shader.

Actual Cel Shading is done using 2 1d gradient textures for look-ups (diffuse and specular).

Outline is computed in screen-space from normal buffer (using Sobel operator).

Examples show 1) Cel shading with outline; 2) Cel shading without outline; 3) Outline

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more