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God of War : Ghost of Sparta - PAIN+ God Mode, No Damage Run Boss - Deimos (Part 6)

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Uploaded by on Jan 28, 2012

GoW -GoS- GM / No Upgrades / No Magic / No Relics / No SubWeapons / No Damage / Blades of Athena.

Boss - Deimos.
Part 6

-Three segments combined here-

Thanks to BigVEE for the tip at the first fight...to leave the minotaur alone...and then proceed with the satyrs...I actually think playing this part like normal way, is much faster..., but I think it's a very interesting finding...so I uploaded only to have recorded BigVEE's finding...Will I being too kind ???

The Wraiths/Cyclops was pretty smooth, you can also trick the cyclops to the right side of the barrier (In the video I used the left side) and use valor whoring...facing parallel to the barrier...and you will hit almost the entire valor combo. Though is pretty risky...cuz you can cause a wraith knock back..and is pretty hard to see them in that spot.

Deimos fight was hilarious...I found that S stuns him in a pseudo infinite loop...then I checked BigVEE's coverage if he discovered another better way...and he mentioned something like you can control him with S...it seems both found the same thing :)

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Uploader Comments (TazOne1)

  • The skips are neat!

  • @F1amboyant Thanks as always!

  • 0:30 Too kind? You? Could be.

    0:50 I still say it is a shame we cannot toss them off a cliff when reversing their dumb charge. Same issue I had with the Centaurs of GoWIII (outside one glitch instance where we COULD do so *and it was GLORIOUS*). Ah, but this is an old story now.

    4:30 It is amusing how incompetent they are at getting us while applying ground-and-pound on their allies.

    7:15 This fight was a bit annoying for me in the NGR+ NUR+ and NBR+ NUR+. PAIN+ is pretty reasonable though.

  • @BigVEE 7:15 did you use a pseudo sweet-spot to kill the wraiths without blocking???

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  • @TazOne1 It matters little to me. A convincing enough performance.

  • @TazOne1 The Cyclops was in the middle with me against the barrier. When the Wraiths got to either extreme was when they could attack me and I'd needed to evade their Morph Uppercut. There just wasn't a place to hide and without air blocking or the ability to just jump over it, it was somewhat annoying with the glitch factor when pressed against the barrier.

  • @BigVEE (bombs) yeah I pretty much messed up there...I noticed right after saving when I was checking the video...my bad....If I would have done without hurting them...would be pretty much a fluck

  • 18:25 Quite the rush.

    20:40 Jumping to let loose the Tyrant was a bit irksome, but the Morph Uppercut vertically rising with us while homing when against the barrier...that's plain awful.

    21:00 The reason the imbued slaps tactic became a thing was to avoid the bombs hurting the Wraiths. I can overlook it though.

    27:00 Lovely.

    29:00 So you ran into it too. I think I mostly needed it for the NGR+ NUR+ (if I recall right).

    30:00 Beat his ass ragged.

  • NOTE: Went with Aphex Twin's "Windowlicker" this time.

    12:35 An asshole made the checkpoints here. CoO somehow managed to have worse checkpoints, but it was so easy that only really annoying runs could get you killed so that you notice it.

    13:22 I remember being surprised when I first found out we could block the Tyrant's ranged punches (just leaping over the kick as with the Automaton).

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