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Real Time Radiosity

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Uploaded by on Apr 6, 2007

I try to implement the Real Time Radiosity approach outlined on this webpage:

http://homepages.paradise.net.nz/nickamy/realtimerad/realtimerad.html

using the OGRE 3D engine
http://www.ogre3d.org/


My approach is not done by any means. I still have a lot of work to do before I reach the level that is on the above web page.

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Film & Animation

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Standard YouTube License

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  • direct light is way too intense, the indirect lighting is too weak. Maybe a control exposure would do.

  • Nice.

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All Comments (12)

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  • @SunshaftStudios What about for a game, where it needs to be dynamic.

  • @SunshaftStudios take too much ram

  • I tell you what (this is real clever by the way) it may not be as good as offline but it sure does make it look more real as is!

  • taht radiosity can be baked, beacuse that light is looping, so that light is still same even it is realtime

  • AWESOME!!!

    keep it up man!

  • wow! looks awesome already :)

  • The indirect lighting is way too weak :P

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