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Realflow Hybrido meets Maxwell Render

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Uploaded by on Nov 30, 2010

Hybrido, Maxwell and digital compositing in AE... Having fun on Hybrido tests and simulations, getting total control on the main body of water, splashes, foam, and interaction with the ship simulated using Caronte´s multijoints. Maxwell shaders & lighting was done in a few minutes using the Wizard and then tweaking the basic controls!

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Film & Animation

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Standard YouTube License

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Uploader Comments (thecayflow)

  • how did you render your foam and splashes? did you use the renderkit?

  • @royterr No, I used Maxwell extensions (they're inlcuided in the last version 2.6.0.0).

  • @thecayflow Hi, how do you manage to render the whole sequence with maxwell? I have a similar kind of scene that I want to render with maxwell 2.6 and I manage to render still images using Maxwell particle object for splash and foam but I don't understand how I can render the entire animation. By the way I'm working with with 3ds Max and I didn't seen any of the Maxwell extention object in the latest Max plugin. Thank you for your answer

  • @Sim31400 Hopefully a webinar of RealFlow/Maxwell will be coming soon (mid-january). The extensions are files located under Maxwell inst. folder / extension (they're not a "new button"). That file adds functionality to import splashes or any other .bin particles and/or RFmeshes directly in Max, Maya, etc. via the RFRK -included with Maxwell.

    Install the last Maxwell plugin version, 2.6.14, clic on RFRK object icon (in the Maxwell toolbox) select the particle sequence and you're done.

  • @thecayflow Thank you very much for your answer. In fact I already have installed the 2.6.14 plugin for Max. My problem is that the RFRK object that allow to load realflow particle sequence only seems to be a mesher and I indeed manage to mesh reaflow particle thanks to this RFRK object. In the other hand, what I am looking for is a particler that is connected to MaxwellParticles extention and allow me to render my particles as procedural spheres. I hope I that what I say makes sens

  • @Sim31400 Oh, sorry for the confusion! You can load particles and render them as micro-spheres or some different types in the Create panel > Geometry > Maxwell > RFObject, in the .Bin File field below, select your sequence, type (spheres or whatever..) etc..

Top Comments

  • Very nice! The only problem I could find is that the waves that hit the ship and fly through the air don't make a splash when hitting the water again. Maybe it's not supposed to but they seemed to be missing.

  • @bariscan90 That´s the RENDER time, not the SIMULATION time (4 minutes per frame for the whole thing: core, splashes, foam...). Maybe you should read statistics correctly before posting an opinion.

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  • great stuff, what do you feel your sim time would be with 24gb of RAM, I have the same system specs and might upgrade to 24gb, hopefully will be doing some sims/renders soon. great work by the way.

  • WOWW!

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