ボーダーブレイク「BB.TV Vol.009」

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Uploaded by on May 19, 2010

【公式サイト】http://borderbreak.com/
ネットワークを介して最大20人(10vs10)対戦が可能なハイスピードロボットバトルゲーム「ボーダーブレイク」。
新武器と新マップ「ダリーヤ遺跡群」を公開!

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Gaming

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  • SEGA, PLEASE!! Please release this game on PC/Consoles.

  • Bring this to PCs in America! You have an interested market!

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  • Sega in Japan, provides game centres with the machines at a reduced price, but engage in a profit sharing contract. That is, Sega gets their cut every time the game is played. This is monitored by the online system in place. There is going to be an issue with any game centre owner, whose machine is underperforming according to the logs. Not a problem in Japan, due to dense population and located near shopping districts close to train stations. Will be a problem with US owners.

  • Most profitable game centres are located in easily accessible hang out areas with a lot of pedestrian movement, but for most people, this option is not available. In order to draw people into playing arcade machines in many cases, most are located in restaurant and other entertainment establishments, for family outings, which is once in a while and ends up using a car.

  • @GoldenHeartNeko Please do not take offense to my negativity, but I am (unfortunately) a realist. I do understand that Sega wants to revive the arcade scene, however, GameWorks (now owned by Sega) has shut down at least 6 venues in 2010, presumably due to the lack of economic viability. Running a profitable game centre in US is difficult in most locations, due to the fact that you have to make a planned trip in a car to get there, as public transport is not that great.

  • @gisdaman Not sure tbh. I know that within the scenes I participate in, this wouldn't fail. :/

    IF only scenes like this were abundant.

  • @GoldenHeartNeko While I do not doubt that there are some people who do spend a lot, those games are standalone. To make a network game successful, it relies on a minimum number players playing at any moment. A match consists of 20 players and rank balancing is in effect, so that you will not be playing against anyone who is 2 or more tiers above or below you. How many machines would you need to operate and occupied in the US when those factors are considered?

  • @gisdaman there are groups of people who spend hundreds of dollars on games like Maximum Tune and Initial D and Tekken (5 and above) that give you the option of buying cards to store your data on. Pretty much 70% of people that I've known in the arcade scene play those games. Every one of them have a card. If they enjoy the game, they'll pay no doubt. You just have to make it good. The main issue with Arcades in America is that you have to travel to play games. This helps massively with that.

  • @GoldenHeartNeko If this is so, and I'm working on a business sense perspective here, as this is a networked based game, you are going to need a certain amount of people logged on at any one time to make it playable (bots suck - done that with offline mode). That requires many more machines installed (some will be empty). Are there enough players to recoup hardware & installation costs? Blown ~200 USD to move up 1 tier class at the start. Will people do the same in US/EU?

  • @gisdaman A bunch of gamers from the multiple states I've lived in.

    Sega is trying to revive the arcade scene in America and EU. Not release quality games is not helping. >:

    The Fanbase in EU/US may not be as large, but we're just as loyal.

  • @GoldenHeartNeko Unfortunately, there's no money making in that. This game is Sega's huge cash cow in Japan. Let me ask you this: how many Western gamers are willing to fork out 1 USD for every 4 minutes of logon time? If they made it cheaper for the PC version, the Japanese gamers will either move away from the arcades and be irate with Sega. Sega loses PR and money. Whatever trickles into the Western world, is chump change compared to it being sold in Japan. Large & loyal customer base there.

  • スモイ!

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