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Tomb Raider Underworld Frame Rate Analysis

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Uploaded by on Jan 24, 2009

Add &fmt=22 to the URL to view in HD if the option is not there for you. This video is based on analysis of the HDMI outputs of the 360 and PS3... duplicate frames are counted and average frame rates are mathematically worked out and plotted over the original footage. The line in the centre of the screen is the frame currently being analysed. TRU runs at 1280x720 on PS3, but 1024x576 on 360... however, the 360 game is smoother throughout. Visit www.digitalfoundry.org/blog for more.

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Gaming

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Uploader Comments (DigitalFoundry)

  • with my 9800gt i play this game at 75fps or more

    i thought that ps3 and 360 were more powerfull

  • 9800GT combined with any decent dual core CPU should wipe the floor with PS3 and 360.

Top Comments

  • Yep, The Xbox 360 version is more stable.

  • So, what does this mean???

    That the 360 is stabel-er???

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All Comments (23)

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  • @Reaperss i have 200 fps in this game on my 5770 the consoles are old so let it be

  • @pvdv1988 Derp.

  • i have both console. and before buying game i always see to it that the game im buying are good in graphics. that why i always watch game comparisson in youtube. and i find out almost all game graphics are good in xbox. i just play ps3 bcz of there exclusive. but lots of my game specially old game are played in my xbox. sorry for my english.

  • @SafasoTV

    Who told you that?

    As far as i know quincunx is a 4x AA wih a blur filter.

  • @AssassinVenice right but ps3 doesnt support AA.

  • the 360: 576p with blur filter and with motion blur to mask the bad framerate

    the PS3:720p with 2x AA and no motion blur

    Motion blur is used by the devs to mask the frame skip in a video game.

  • @nocodenull 10000% true.

  • @Enkei1989 though i'm a ps3 fanboy,i do agree with you.

  • I just downloaded this game and i have a 6 core + GTX295...

    Constant 60 fps ceouse i turned on vsync. with 32xq anti aliasing and 16 anistropic. No big deal

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