SPH sim 90000 particles
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3,355
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Uploader Comments (tonyAmbles)
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All Comments (5)
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dude how the hell you did it!?
thats awesome!!!
any tips to do it or some tutorial????
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WOW!! Change them to metaballs, and you're golden!! Is this released for download yet?
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What neighbour finding technique do you use ? Hashing sorting, reordering and binary search ? or maybe hash buckets ? do you use opencl or shaders only?
I am asking cause I am looking to improve neighbour search memory and speed reguirements.
mrrgu 1 year ago
Hi, this was a really basic structure, just a normal 3d Grid so every particle has to be computed against the particles in the 27 surrounding buckets. No opencl, glsl, just pure c++ and opengl. I have to say that I'm not really proud of the speed in this one :O)..
tonyAmbles 1 year ago