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SPH sim 90000 particles

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Uploaded by on Jun 3, 2008

This is the last video I´ll post as I have checked the stability of the simulator with 90000 particles. Now I´m going to write a raytracer to display the liquid in a more interesting way, I´ll keep you informed about any advance I make about it.

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Science & Technology

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Uploader Comments (tonyAmbles)

  • What neighbour finding technique do you use ? Hashing sorting, reordering and binary search ? or maybe hash buckets ? do you use opencl or shaders only?

    I am asking cause I am looking to improve neighbour search memory and speed reguirements.

  • Hi, this was a really basic structure, just a normal 3d Grid so every particle has to be computed against the particles in the 27 surrounding buckets. No opencl, glsl, just pure c++ and opengl. I have to say that I'm not really proud of the speed in this one :O).. 

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  • dude how the hell you did it!?

    thats awesome!!!

    any tips to do it or some tutorial????

  • WOW!! Change them to metaballs, and you're golden!! Is this released for download yet?

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