Artifact - Before going through the opening, notice the alcove at the other side. Jump to grab the crevice in the pillar, traverse around and pull into the alcove. Pick up the Artifact and jump to grab the edge of the ledge you came from. Pull up and draw your weapons. The last flying mutant of this room has been released, so kill it.
Passage with traps - The passage gets you to a series of traps. First, pick up the two Shotgun Ammo's from the left. When the triple closing door has opened, run past it. Approach the fire shots and wait until they stop. Pick up the Large Medipack and run back. When the fire shots stop, run and stop just before the triple closing door. Pass it when it opens and proceed to the next trap. Again, run when the fire shots stop and stay just before the triple closing door. Run past it when it opens. Follow the passage to the next room.
Lara's mirrored creature - Before sliding into the room below, take a look at the opposite side to spot something that moves when you move. Be careful not to accidentally shoot it in the next battle. Slide into the room with your weapons drawn. Three mutants will attack, so kill them. Approach the middle of the room and examine the creature. It does exactly what Lara does and it can even shoot you if you shoot at it, which means that if it dies, you also die. To leave this room, you have to kill it. But instead of shooting it, you have to lure it into a trap.
First, pick up the two Mini SMGs Ammo's from the back right and far left corners of the room. The creture's side, where it will be trapped, is the one you came from. Your side is the other one. Rotate the mechanism to extend two ledges; one beneath each ladder. They are timed, so run and jump to grab the ledge on the right. Pull up and climb up the ladder. Jump to grab the crevice on the right and, before the steam of the crevice pushes you back, jump to the ledge behind. You will land on a trapdoor which will close the exit door. Pick up the Large Medipack and draw weapons. As you proceed further, a flying mutant will be released from the cocoon, so kill it. Pick up the Caliber Pistol Ammo and use the switch to open the trapdoor you landed on before. The trapdoor is timed and you have 30 seconds to lure the creature here and kill it.
So, jump down and rotate the mechanism to extend the ledges. Run and jump to grab the ledge on the left. Pull up and climb up the ladder. Jump to grab the crevice on the right and jump to the ledge behind you to land on a pressure plate.
If you make it on time, the cut scene will show the last part of your jump. Lara jumps on the pressure plate and since the creture follows your moves, it will jump back too, but it will fall through the trapdoor and into the lava. The creture will die and Lara will comment "Talk about being your own worst enemy".
Pick up the Large Medipack and draw weapons. A flying mutant will be released from the cocoon, so kill it. Pick up the Shotgun Ammo and use the switch to open the exit door. Drop down and rotate the mechanism to extend the ledges. Climb on the one that will lead you to the exit (the right one if the entrance is to your back) and climb up the ladder. Jump to grab the crevice on the right and then jump to land on the trapdoor behind you. Since the creature is dead, the door will not close, so go through it. [Checkpoint]
Room with lava pit and two trines of metal cylinders - Follow the passage to the next room. Be careful not to accidentally fall into the lava pit ahead! There are two switches in the room and to reach them, you have to pass above the two moving trines of metal cylinders. To pass them, approach the wall and turn to face each trine. Press the up cursor key and start tapping the Jump button. The right hand switch opens the door opposite the entrance and the left switch extends a ladder so you can reach the door. You will also find a Large Medipack close to the right hand switch. Every time you use a switch, a flying mutant attacks, so kill both.
Relic - Cross the bridge, but do not go through the door. Draw weapons and shoot the rock above . It will fall down, destroying a part of the floor. Drop to the slide below and jump to grab with your Grabble the ring beneath the bridge. Swing to the alcove ahead and pick up the Large Medipack. Continue through the passage and climb up the ladder. Pick up the Torc of Embitterment, climb into the opening and drop down at the other side.
Cross the bridge and jump to the opposite side to end the level.
@terroristbombing so does your spelling
unicornbuilder 11 months ago 5
The part at 4:12 I've been stuck on for a fucking hour. I can't fucking do this.
trancedsailor 4 months ago