Fire Emblem Radiant Dawn -Hard- Chapter 3-6: "A Reason to Fight" 1/4

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Uploaded by on Oct 12, 2010

Hard Mode
Chapter 3-6
A Reason to Fight
Part 1/4

Things to do at the base:

Info:
Read the "Sothe" Base Conversation for a Master Crown, it lets units of Second Class and Level 10 or Higher, promote to the next class.
Read the "Jill" Base Conversation to get a Brave Axe.
Read the "Edward" Base Conversation for a Caladbolg (you can't use it on any other unit so it's practically useless since you don't use him).
Read the "Leonardo" Base Conversation for a Lughnasadh bow. I learned that the way you pronounce this (Loo-nah-sah), is a Wiccan holiday. It celebrates the first of the crops being harvested and is often related to bread/corn and berriees. Some of you might know it as Lammas, as that's it's christian name. No I'm not religious, I looked it up for more info on it. But that besides the point, this weapon comes in pretty handy from time to time, as Leonardo is not entirely useless as an Archer.
Read the "Nolan" Base Conversation to get a Tarvos (it raises Nolan's Defense with 4 points! (when equiped).

Manage:
Skills:
Take Wildheart off of Volug and sell it.
Give Volug Resolve (it doubles Speed when half or more of it's HP has been drained).
If you've got a strong Jill, give him Beast Foe as well.

Support - Check if your Nolan and Zihark have a support already.

Market:
You need to buy a lot of items, so I hope you all got your funds ready.
Buy a Physic Staff for Micaiah.
Buy a Steel Knife for Sothe.
You also may want to buy an Olivi Grass for Volug.
Buy a Mend for Laura.
Buy a Storm Sword for Zihark.
Buy a Silver Sword for Zihark.
Optional: Buy a Short Axe for Nolan.
Make sure everybody that needs it has a vulnerary on him, if not, buy some.

Items:
When you still got a weak Jill, you need to upgrade her, do enemies double her in this chapter? Give her a Speed Wing, is her Defense that bad? Give her a Draco Shield. What did you say? No license to kill? Give her Beast Foe Skill!

Walkthrough:
This, my friends, is one hell of a chapter! IMO it comes down to this tiny bit of luck and a small piece of strategical influence.
Jill needs to undergo a lot of transformations if she's as weak as mine. I gave her a Speed Wing, so she doesn't get doubled all the time, and I gave her Beast Foe, to be able to deal out SOME damage xD.. It's still not much considering she now has that ability.. I also gave her a Dracoshield to up her Defense a little more.. She appears to get strong when she reaches 3rd tier, so I'll just keep at it, but at Hard Mode, she's a pain in the ass to train well.

The strategy is basic and easy, Sothe with his Beast Killer should be able to take out the tiger in front of you, go stand left next to him so you close the gap. Then put Volug next to Sothe just so that no enemies can escape to rampage. Put Zihark or Nolan in the bushes to the right, right next to the mud, then put the one you didn't use, Nolan or Zihark in the bushes to the left, underneath the other, so that they can't let any enemies escape. Put Jill to the right, underneath them, so that the whole gap is now closed (It might be a good idea to put Jill in the second bush, because they don't give a lot of attention to that spot in the beginning, it might just make it easier.
In turn 6, the Dark Knight comes out to play with you. Put her next to Jill. Don't take away too much kills, you want to train Zihark, Jill and Nolan.
Use the Physic staff on Micaiah, whenever you can, on Volug or Sothe. Make sure they also wear vulnararies, just in case.
Good luck everybody!

Extra Info:
Here in Europe and in the US as well, Hard Mode is just Hard Mode, but originally in Japan, Hard Mode is called Maniac Mode in this game.
I co-operate on this walkthrough with hiddenshadow16 because way back when I tried to make a walkthrough on Hard Mode, I couldn't get past mission 1-1 in 10 turns. She helped me out and is writing a walkthrough about it, so I will make the visible content for her to expose in her walkthrough.

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