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Explore a New Dimension in 3D Performance with NVIDIA Quadro and Adobe After Effects CS6

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Published on Apr 13, 2012

Adobe® After Effects® CS6 simplifies and accelerates the motion graphics workflow like never before with an amazing new 3D ray-traced rendering engine based on NVIDIA® Optix™ technology. This enables you to simply and quickly design realistic geometric text and shapes in 3D space, eliminating the traditional time-consuming back and forth with external 3D tools. The new ray tracing feature becomes truly interactive with NVIDIA® Quadro® GPUs, delivering final frames up to 27x faster than with high-end CPUs alone. NVIDIA's Sean Kilbride checks it out.

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Uploader Comments (nvidia)

  • liemfukliag

    I hope I can do it with my Dell Latitude D630 using Quadro NVS 130m

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  • nvidia

    Hello. Please see our response to transat236 below for the list of supported GPUs. Thanks.

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    in reply to liemfukliag (Show the comment)
  • transat236

    will this be available to GTX GPU's too?

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  • Draken FX

    if not mistaken i saw in Nvidia site that GTX 480 and up will do

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    in reply to transat236 (Show the comment)
  • nvidia

    Hi. You can see our response to transat236 below for the list of supported GPUs. Thanks.

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  • nvidia

    The current list of supported GPUs for CS6 (After Effects, Premiere Pro, SpeedGrade, and Photoshop) are: Quadro 6000, 5000, 4000, 4000 for Mac, 2000. Mobile GPUs Quadro 5010M, 5000M, 4000M, 3000M, 2000M. NVIDIA Maximus, which adds a Tesla C2075 co-processor with our current Quadro GPUs. For GeForce, GTX 580, GTX 570 and GTX 470 are supported. Many previous generation Quadro (FX Series) are also still supported. At this time, Adobe has not yet announced support for the GeForce GTX 680 GPU.

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Top Comments

  • MICKTAM12

    Bout time.

    · 6

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All Comments (19)

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  • robert nedir o

    How about GTX 675MX? Can we do this with it?

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  • Vezuxii

    i dont know where my ray traced 3d button is. (renderer: Ray Traced 3D) i used it and maybe accidentily unactivated it or something can anyone tell me how to get it back? xD =)

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  • BAZOOKABELLY

    now they have

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    in reply to nvidia (Show the comment)
  • SethiXzon

    Just as someone could walk from Alaska to New York; Blender and other packages are capable of doing this; however with integration into the actual program; integration of such into scenes is very easy. Take a look to your right and you will see a video from Maltaannon demonstrating how easy such is. Of course; I will still use Blender for actual visual effects as would anyone else; but the potential of rendering real-time raytraced elements remains.

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    in reply to Tobu02 (Show the comment)
  • Tobu02

    But Blender can do the exact same thing.

    I don't know, I just don't trust After Effects that much when it comes to 3D.

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  • SethiXzon

    Considering that After Effects is intended for composition and motion graphics; such is useful and easier than rendering a sequence in another program and importing such. Because raytraced graphics can be rendered in the same program; the new 3D camera tracking plugin can then be used to track objects without having to export a pre-tracked render.

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  • Tobu02

    And why would you work with 3D in a video editing software? It doesn't have any benefits that this is integrated in After Effects.

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    in reply to SethiXzon (Show the comment)
  • SethiXzon

    Is Cycles integrated into After Effects? No.

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    in reply to Tobu02 (Show the comment)
  • Tobu02

    This is just like Blender 3D Cycles render-engine, except that Cycles/Blender render this a lot faster and it's free.

    The Cycles engine has been around for a while, nothing new really.

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