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AW OFP Door Ideas

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Uploaded by on Apr 24, 2007

as most no im a bit of a noob at modding and i tweek bits here and their and design some of my own stuff (for personal usage & not as a mod release)
with planning a tv series has brought some weird problems none worse than the "get in" not the kinda thing you can realy skip after a few episodes, anyways this video shows how "you get in" how a "waypoint" gets in and how the scripted units get in

see as a tv show, addons become co stars, diffrent bad guys each week (thats a lot of work) so most my tweeks and enhancments are stand alone (i dont edit the mods) well i try not to. I mainly create scripts to get them to do what i want
maybe i bit of more than i can chew but im still going for it.

in this video you'll notice i used the jeep (did'nt wana give to much away) LOL
also i no i could change what mods use what AI to vary on what animations it uses when you use certain commands
but thats more mod editing wich is more delays between stories (so external scripts that are seperate from the addon makes more scene) i mean they can be used on loads of addons for diffrent jobs

anyways enjoy the video
and if you've played OFP you'll no what i mean about random AI pmsl

note:
99.9% of the audio (in the series) will be post edit production in the video editor (to obtain sterio and other things ofp wont do fully with audio)

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Howto & Style

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Uploader Comments (TheWraith)

  • shhhhhhhhh some one will hear lol

  • LOL

  • the problem though is that his neck looks broken. can you fix that?

  • nope lol, but i can probably fake it by filming from diffrent directions when i begin production to hide some of the ofp probs :)

  • wraith this is so amazing!

  • just a small step to a bigger goal :)

    ye no the thing i love about it the most, when its out, anyone can litraly go buy the game and visit the film sets, meet the cast, even take a spin in Airwolf

    all for £9.99 (and ye dont have to leave ye house or worry about being afraid to fly LOL

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All Comments (12)

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  • if ye send me a pm to remind me (its on my other pc) ile pm you back with the code when i can, then ye just save it to a script.sqs :)

  • oh...i thought the cloud part is somewhat same like your previous vid...hehe so that explains the time lapse, i think i have the bullet time script, too.. somewhere...hahaha just in case, can i have a copy? =D

  • the clouds move them selves as did the sun, see ofp can run like real world (as in 24 hours) day, night then day, someone made a bullit time script for slomo wich ive been tweeking and decided to reverse it for time lapse, so it basicly speeds up the whole game, timelapse looks good (until ye move) game is so fast ye can clear the island in 4 steps, unles ye hit a wall

  • damn cool wraith! you sure got that right! its always the small things are noticed... the detail in things... like movement... cool idea about time lapse... am sure you scripted the clouds and the time lapse, too...right? =D

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