BEPUphysics: Character Controller

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Uploaded by on Sep 6, 2011

A character romps and frolics amongst multicolored cubes.

The dynamic character controller supports full physical interaction with its environment and behaviors like robust stepping and crouching.

Recorded in BEPUphysics v1.0.0.

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Science & Technology

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Standard YouTube License

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All Comments (4)

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  • @TLXNA There should be no fundamental oddities with being able to walk up slopes which are less steep than the defined maximum slope. The character walks with a constant speed in a direction perpendicular to the surface normal.

    In the too-steep case, the new character has two behaviors: if the transition from walkable to too-steep is smooth, it will configurably slide up and back down. If it's a hard switch, the character just stops (like in the video).

  • Seems to work great, how does it react to long slopes? The old one had a lot of difficulty getting up on steep slopes that took more than a few seconds to climb.

  • @HunterofWar No oopses, only features.

  • "Unusual Geometry" Geez Norbo couldn't you have just SAID that you had an oops?

    -Aenir

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