Real-Time Parallax Mapping in Autodesk Maya's viewport. This uses the Autodesk CGFX Plugin and Brice Vandemoortele's custom CGFX shader. Official site for the shader, http://www.mentalwarp.com/~brice/shader.php
More useful info and later versions of the shader in this forum thread. http://boards.polycount.net/showthread.php?t=49920
Original photograph sorce is not produced by me. Found using google image search.
Hey,
I'm not sure if it includes self-shadowing or not. Was quite some time since I used this. Good luck.
kogi04 1 year ago