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2-Bit Gaming - 019 - Bleemcast! 1 of 3 (Gran Turismo 2)

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Uploaded by on Apr 11, 2009

A show that details many aspects of the video game industry. Episode 019 is the first of a series about Bleemcast!, an emulator for playing Playstation games on Dreamcast. Polyphony Digital's Gran Turismo 2 was an instant classic on Playstation so how well does it translate on Dreamcast?

Watch all my 2-Bit episodes in Order: http://www.youtube.com/view_play_list?p=D4F4FC7E5213A7B8

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Uploader Comments (kainkusanagi)

  • I wonder if it would be possible to run gran turismo 3 on the dreamcast :D

  • @Jerix11 If it was ported yes, if it was emulated no. The same could be said of Shenmue. It would have to be ported to PS2 to run because the PS2 can't emulate the Dreamcast anymore than the Dreamcast can emulate the PS2. The two machines are about the same in power so neither can emulate the other.

Top Comments

  • @thepowerbase I disagree. The DC's CPU has a 128 bit vector graphics engine build into it. To me that makes it more of a 128bit system than the PS2. While it's true that the architecture of the DC CPU is 32bit and the PS2's is 64bit, at least the DC is partially 128bit. Of course bits stopped mattering after the Saturn, PSone, and N64. I do consider the TG-16 16bit. The CPU was 8bit, but the graphic's chip was 16bit and that's more important than the CPU when it comes to graphics. Thanks.

  • @thepowerbase I disagree. The DC's CPU has a 128 bit vector graphics engine build into it. To me that makes it more of a 128bit system than the PS2. While it's true that the architecture of the DC CPU is 32bit and the PS2's is 64bit, at least the DC is partially 128bit. Of course bits stopped mattering after the Saturn, PSone, and N64. I do consider the TG-16 16bit. The CPU was 8bit, but the graphic's chip was 16bit and that's more important than the CPU when it comes to graphics. Thanks.

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All Comments (149)

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  • @Tinhh Not a good comparison because they didn't came in the same time. When the DC was alive, no PS2 racing games were able to challenge Le Mans.

  • @Tinhh and this for DC sweet

  • @obscuresword

    The developers of test drive le mans, Melbourne House, went on the develop for the ps2. So a better comparison would be their game on the ps2 vs le mans on the dreamcast. Nobody knew about Grand prix Challenge which had 22 cars on the road at 60fps, twice the framerate of le mans on DC and more than 3 times the polygon count.

    very underrated programmers and video game.  Also had specular mapping, the shininess you see on the roads, unlike le mans.

    Video : watch?v=nfbjNRy2uRY

  • @Andermetal1 Computers and consoles are cousins, but when you start comparing their hardware it's moot. The bit wars only mattered back in the day. Consoles like the Xbox 360 and the PS3 are far more complex then the bit depth of their mutli-core processors. The point of a gaming console is to be cheap to manufacture, easy to optimize, and closed. PCs are about choice, and openness, but that means programs can't be as efficient since they have to run on so many different configurations.

  • @kainkusanagi My Intel CPU has "only" 64 bits and it emulateS DC,(NullDC) Psx (pcsx), PS2,(pcsx2) Game Cube and Wii (Dolphin Emu) . Something fails with those "bits" stuff (architecture bus width ) .

  • had bleemcast for gt2 but i lost it

    gt2 didn't age well so it didn't really matter that much to me

  • @kainkusanagi yeah it was a japanese model it is very rare

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