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ARMA II - F-117A - ANIMATION TEST

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Uploaded by on Aug 19, 2009

WIP test for the outboard animations on the F-117A. List includes:

1: Correctly functioning in and outboard elevons
2: Split rudder
3: Cockpit with rotating seals and elevation drive pistons
4: Weaponbay doors / bombcradles rotate down into position.
5: Blow-in doors (ontop of the engine intakes) open at speeds lower than 250.
6: Fully functioning landing-gear
7: Front steer wheel when taxiing and roll wheels
8: Chute hatch doors open when parachute deploys (and close when chute re-packs)

Please ignore pilot/RTM positioning, will require a new one for the pilot to sit correctly in the plane.

Category:

Gaming

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (Fortran580)

  • pay i ask how do you make custome animations for this game ??

    i have animated for source engine.. but im not so sure about this one

  • @zeejenkins Vehicle anims are simple rotation/translations around or along an axis.When your creating your model you add memory points which act as the axis & the moving part is what is known as a "named selection".You then create a config which holds all your anims, so for example a rudder would be a rotation, you then tell the config which part (named selection) and which axis (mem points) and then the rotation limit.Anims are controlled by using an engine defined "source" name in the config.

  • @zeejenkins Yes there is, but its quite a complex task. Head over to BI forums, there is a ton of extremely talented guys over there who can help you out.

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All Comments (11)

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  • @Fortran580 I see so im guessing there is no way of making first person animations ?

  • Cant wait til its finnished!

  • looks fantastic!

  • 5 stars. looking very good!

  • Jesus......it's beautiful.

  • Lovely work!

  • Wow. Awesome. Cant wait for the textures ! This looks GOOD.

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