Here is another update of my chip-16 emulator project. What you're seeing are the coordinates being drawn onto the screen substituted by a white rectangular pixel, that may soon be replaced with actual sprites, once i learn more about it. Since im still a beginner, getting this far was a difficult task for me. Furthermore, there were areas and concepts in this machine, that i misunderstood. As a result, there were plenty of plenty of false/positives, but it's a learning experience and most definitely an area i need more work in. However, i must give thanks to Shendo (the original author of the chip-16 machine), who has provided fantastic help, Thank you.
Here is a List of changes, of the time in this video.
* vblank implemented.
* arithmatic opcodes somewhat fixed (i had a number of them reversed due to other suspicious reasons, mostly due to arithmatic overflows i kept having).
* Correctly implemented JMP (Jump) and Shift instructions (thanks to shendo)
For more information on Chip-16 and it's development, please visit these sites.
http://forums.ngemu.com/web-development-programming/138170-codename-chip16-pr...
http://www.xtemu.com/forum/topic/3582-chip16/page__pid__28874
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