"Ruin Island" Realtime 3D C++/GLSL/OpenGL demo

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Uploaded by on Jan 10, 2010

UPDATE: you can follow our new game engine developpement here : http://www.burgerengine.com and some video here : http://www.youtube.com/user/BurgerEngine

A video of a Realtime 3D tech demo we made as a project for our programming course at the IMAC engineering school.
It's contains several effect such as FBO reflexion, shadow mapping, Parallax occlusion and normal mapping, per pixel shading, toon shading, advanced depth of field, post-processed motion blur, bloom/glow, dynamic sky and moving grass.

Source are available here :http://www.zerto.net/RuinIsland_GLSL_Demo.rar

Took about 3 months of work, from october to december 2009.

Author:

Héléna DUCHAUSSOY
Fabien KAPALA
Franck LETELLIER
Baptiste MALAGA

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Uploader Comments (guilhiem)

  • Unbieliveble! Amazing game Engine!

  • @maritimon Thanks!

  • Is the source code still available? The Univ-MLV site doesn't have it anymore.

  • @qmaqdk Indeed the source is still available, but Univ-MLV has removed it. I've updated the link in the cideo description and put the source code to my personal website. Enjoy!

  • who does the music ?

    cheers

  • @meggerman  It's "deltinu" from Adyio

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All Comments (20)

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  • Nice work indeed! Great music.

  • Are you doing a gaussian blur on all the specular highlights and then adding them to the framebuffer with additive blending?

    Music sucks btw, demo looks cool.

  • Good job! :)

  • @guilhiem Thanks.

  • we at transcore would like for you to help us make a new pc game we just made the web site so we dont have money to pay you but if we get it up and going you will get payed so if you would like to help email us at transcore@live.com or message us on here thx

    transcore inc.

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