BlazBlue 042909 - Dio(Carl) vs. R-1(Noel), Dio(Carl) vs. Kaqn(Ragna)

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Uploaded by on Jun 4, 2009

Dio(Carl) vs. R-1(Noel)
Dio(Carl) vs. Kaqn(Ragna)

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Entertainment

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License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (Emillll)

  • is it the same dio that played abba in GG AC?

  • @ryaman01

    Yes

  • don't those purple !!s mean that carl's "loop" is escapeable?

  • The throws can be teched but the techs themselves can be punished by nirvana's clap.

Top Comments

  • OMG pause at 2:45 ... WHAT IS CARL LOOKING AT?

  • Getting hit by anyone is a lose lose situation.

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All Comments (30)

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  • i like how his name is DIO and he uses the yellow color for carl.

  • @TheSgtSloth roflmao

  • I'm not really a pro and I can land my 60%+ combos probably 95% of the time offline

    also, 4 characters can break it for free

    and another 2 can air super out

  • @LOLimar12345 u must be an idiot for thinking the clap loop should be there.

    How hard? (emilll's comment ^) particularly i don't think its hard.

    Don't go with the "its ur fault, learn to avoid it" crap. (weak)

  • The difficulty is not really that important...if you're extremely dedicated, particularly the Japanese, then difficulty is irrelevant because they are going to master the combo and all the setups.

    Clap loop definitely should not be in.

  • You must be an idiot for that comment. First off do you know how hard it is to coordinate attacks to clap loop someone? Secondly, if you get clap loop'd then it's your fault. if you're playing someone with a high amount of skill like DIO, expect some clap loop attempts. Oh, and Carl's only highest point in his gameplay is the clap loop, learn to avoid it and rape Carl's nonexistent hit points.

  • I don't think you understand. You try to get out of grab, you lose. You stay and take it, you lose. There is really nothing you can do accept burst, which puts you down to carls health pratically. And if you ever get into another loops your done for. If you watch DIO vids, from what i recall, usually gets opponents in loops (which would sometime lead to them bursting extremely early). Pretty much nothing you can do about it. Carl has many ways to get you in loops.

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