Nothing much happening, advancing rapidly without losses this time. All aquatoids spotted are dealt with in short order, except a tricky one near the bottom who's hiding in a smal niche. Most troops have moved already that turn, so he's able to get off a grenade and take out Quark (54-28) and Gardener (54-30), neither of whom is indispensible.
I miss those niches often during scouting, need to pay more attention. Conman is poorly situated on his small vantage point, blocked in several directions. Things almost get exciting when I spot another alien while I'm still having a hard time disposing of the one from last round.
Link to this comment:
All Comments (0)