"NAO" - um brinquedo ainda muito caro

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Uploaded by on Jul 16, 2009

Project Nao, launched in early 2005, aims to make available to the public, at an affordable price, a humanoid robot with mechanical, electronic, and cognitive features, based on those of the prototype (see graphic below).
Initially, delivered with basic behaviors, Nao will be introduced on the market as the ideal introduction to robots. Eventually, with many improved behaviors, it will become an autonomous family companion. Finally, with more sophisticated functions, it will adopt a new role, assisting with daily tasks (monitoring, etc.)

Featured with an intuitive dedicated programming interface, Choregraphe, the entire family will be able to enjoy the robot experience. Yet, full of new technologies, our robot will also satisfy the demanding techno-addicts expectations.

Designed for entertainment purposes, Nao will be able to interact with its owner, with evolving behaviors and functionalities. Additionally, the user will be able to teach Nao new behaviors using a computer with Wi-Fi connectivity. The behaviours creating software is designed to fit any users level: from graphical block editing for beginners to code for more skilled users. The possible behaviors are limited only by your imagination !

With a conviction that design is key to successful adoption in a home environment, we have partnered with a Parisian design school, particularly with designers Thomas Knoll and Erik Arlen. The robots hull will include customizable features, allowing each to have a unique appearance.

Nao is based on a Linux platform and scripted with Urbi, an easy-to-learn programming language, with the option of a graphic interface for beginners or code commands for experts.

Currently in the final phase of development, the first Nao has been presented early 2007. The first units, dedicated to laboratories an universities will for sale late 2008, and the general public release is planned for the end of 2009.

The following diagram presents the various steps involved in the prototype design.

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